Game Fájl compile Hiba

Indította POOWWA, 2019-12-13, 16:31:10

2019-12-13, 16:31:10 Utolsó szerkesztés: 2019-12-13, 17:05:35 Szerző: POOWWA
Hello
Valaki esetleg találkozott már evvel hibával? és kisegitene lehetséges megoldássokal azt megkösszöném.



és a másik kép miután végig ment ki irja sikeres és elérsi utját csak ugye nem lesz ott mert Vissza vonja


MakeFile-om
PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
SVN_VERSION = 40250
WOLF_ENABLE = lycan

CC = g++49

INCDIR =
LIBDIR =
BINDIR = /usr/game/share/bin
OBJDIR = OBJDIR
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

# Standard Setting
LIBS = -pthread -lm -lmd
# Removed -fno-rtti
CFLAGS = -g -Wall -O3 -m32 -w -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\"
CFLAGS += -mtune=i686 -fstack-protector-all -std=c++11

# boost
INCDIR += -I../../../Extern/include/boost

# DevIL
INCDIR += -I../../libdevil
LIBDIR += -L../../libdevil
LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg

# MySQL
INCDIR += -I../../libmysql/7.x-5.1.35
LIBDIR += -L../../libmysql/7.x-5.1.35

LIBS += -lmysqlclient -L/usr/local/lib/mysql -lz

# Miscellaneous external libraries
INCDIR += -I../../../Extern/include
LIBDIR += -L../../../Extern/lib
LIBS += -lcryptopp -lgtest

# openssl
#INCDIR += -I/usr/include
#LIBS += -lssl
#LIBS += /usr/lib/libssl.a

# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I/usr/local/include
INCDIR += -L/usr/local/lib/mysql
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib
LIBDIR += -L/usr/local/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame
USE_STACKTRACE = 0
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a
endif

TARGET  = $(BINDIR)/game

CFILE = minilzo.c

CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
  arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
  char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
  char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
  cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
  desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
  entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
  guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
  input_login.cpp input_main.cpp input_p2p.cpp input_udp.cpp ip_ban.cpp\
  item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
  locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
  messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
  party.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
  questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
  questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
  questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
  questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
  questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
  refine.cpp TempleOchao.cpp questlua_TempleOchao.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
  skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
  wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp\
  BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
  skill_power.cpp affect.cpp SpeedServer.cpp questlua_speedserver.cpp\
  FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
  buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
  group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp item_combination.cpp\
  shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp bank.cpp New_PetSystem.cpp questlua_petnew.cpp questlua_mysql.cpp char_cards.cpp\
  title.cpp ronark_system.cpp char_gaya.cpp new_events.cpp questlua_new_events.cpp MeleyLair.cpp questlua_MeleyLair.cpp\
  offline_shop.cpp offlineshop_manager.cpp questlua_support.cpp SupportSystem.cpp biolog.cpp localization.cpp char_keyboard.cpp\
  user_control.cpp reborn.cpp combat_zone.cpp auto_event_manager.cpp AutoNotice.cpp game_events.cpp event_manager.cpp


COBJS = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp

default: $(TARGET) $(TEST_TARGET)

$(OBJDIR)/minilzo.o: minilzo.c
@$(CC) -w $(CFLAGS) $(INCDIR) -c $< -o $@
@echo -e "\033[0;32m [BUILD] \033[0m       \033[0;33m [Game] Source BUILD:\033[0m" $<

$(OBJDIR)/version.o: version.cpp
@$(CC) -w $(CFLAGS) -D__SVN_VERSION__=\"$(SVN_VERSION)\" -c $< -o $@
@echo -e "\033[0;32m [BUILD] \033[0m       \033[0;33m [Game] Source BUILD:\033[0m" $<

$(OBJDIR)/%.o: %.cpp
@echo -e "\033[0;32m [POOWWA] \033[0m       \033[0;33m [Game] Source BUILD:\033[0m" $<
@$(CC) -w $(CFLAGS) $(INCDIR) -c $< -o $@

$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
@echo ----     Compile Sikeres. ----
@echo ----     POOWWA GAME: $(TARGET).... GameFajl Elerese
@echo -------------------------------------------------
@$(CC) -w $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)
@touch version.cpp


clean:
@rm -f $(COBJS) $(CPPOBJS)
@rm -f $(BINDIR)/game_r* $(BINDIR)/conv

install:
rm -rf $(INSTALL_DIR)/share/bin/game
cp $(TARGET) $(INSTALL_DIR)/share/bin/game

tag:
ctags *.cpp *.h *.c

dep:
makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend

sinclude Depend

Mit ír előtte? Ne 3 lényegtelen sort másolj be a fordítás végéről.

C++ programmer at Gameloft

2019-12-13, 16:47:37 #2 Utolsó szerkesztés: 2019-12-13, 18:33:26 Szerző: POOWWA
Hát a hiba eltünt csak , irja hogy sikerült de nincs GameFájl :D
Frissités ujracsatlakozás után sincs ..

Mindegy  meg csináltam
Azért Köszi @Distraught  ;)