Cserélődött

Indította Deadly2000, 2018-09-12, 18:49:13

Sziasztok beraktam LeNt féle fegyverkosztümöt , addig minden oké amíg fel nem akarom venni mivel megcserélődött a pánttal ( pántot fegyver kosztinak érzékel és fordítva legalábbis úgy veszi fel )

#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19; // [ÁÖŔÇ] ĽýŔÚ(19) ÇϵĺÄÚµů ÁÖŔÇ. ÇöŔç Ľ­ąöżˇĽ­ ÄÚ˝şĂő ˝˝·ÔŔş 19şÎĹÍŔÓ. Ľ­ąö common/length.h ĆÄŔĎŔÇ EWearPositions ż­°ĹÇü Âü°í.
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
const DWORD c_Costume_Slot_Sash = c_Costume_Slot_Start + 2;
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 3;
#endif
#ifdef ENABLE_SASH_SYSTEM
const DWORD c_Costume_Slot_Count = 4;
#else
const DWORD c_Costume_Slot_Count = 3;
#endif
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif



#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
#ifdef ENABLE_SASH_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 22 + 1;
#else
const DWORD c_New_Equipment_Start = c_Equipment_Start + 22;
#endif
const DWORD c_New_Equipment_Count = 3;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt  = c_New_Equipment_Start + 2;;
#endif


WEARABLE_BODY = (1 << 0),
WEARABLE_HEAD = (1 << 1),
WEARABLE_FOOTS = (1 << 2),
WEARABLE_WRIST = (1 << 3),
WEARABLE_WEAPON = (1 << 4),
WEARABLE_NECK = (1 << 5),
WEARABLE_EAR = (1 << 6),
WEARABLE_UNIQUE = (1 << 7),
WEARABLE_SHIELD = (1 << 8),
WEARABLE_ARROW = (1 << 9),
WEARABLE_HAIR = (1 << 10),
WEARABLE_ABILITY = (1 << 11),
WEARABLE_COSTUME_BODY = (1 << 12),
WEARABLE_COSTUME_SASH = (1 << 13),
WEARABLE_COSTUME_WEAPON = (1 << 14),