Sziasztok!
Nagyon ütközik nálam a costume weapon a pántal.
Ha valaki berakta már a costume weapont, pántal akkor megosztaná velem hogyan ne ütközzön?
gondolok én inditóra, pl: slotindex inverntory start meg ezekre.
Pacsi!
Próbáld így
Uiscript eix/epk
Uiscript mappa
costumewindow.py:
Idézimport uiScriptLocale
import item
COSTUME_START_INDEX = item.COSTUME_SLOT_START
window = {
"name" : "CostumeWindow",
"x" : SCREEN_WIDTH - 175 - 140,
"y" : SCREEN_HEIGHT - 37 - 565,
"style" : ("movable", "float",),
"width" : 140,
"height" : 180 + 47,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 140,
"height" : 180 + 47,
"children" :
(
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 6,
"y" : 6,
"width" : 130,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":60, "y":3, "text":uiScriptLocale.COSTUME_WINDOW_TITLE, "text_horizontal_align":"center", "r":0.0, "g":0.0, "b":0.0, "a":1.0},
),
},
{
"name" : "Costume_Base",
"type" : "image",
"x" : 13,
"y" : 38,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "costume/costume_bg.jpg",
"children" :
(
{
"name" : "CostumeSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 127,
"height" : 145,
"slot" : (
{"index":COSTUME_START_INDEX+0, "x":61, "y":45, "width":32, "height":64}, ## Sisak
{"index":COSTUME_START_INDEX+1, "x":61, "y": 8, "width":32, "height":32}, ## Kosztüm
{"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},## ÖV
{"index":COSTUME_START_INDEX+3, "x":10, "y":125, "width":32, "height":32},## Acce
{"index":COSTUME_START_INDEX+4, "x":16, "y":16, "width":32, "height":96}, ## Fegyver
),
},
),
},
),
},
),
}
Nekem szerver oldalon is vannak hibák
indító forrás --> Gametype.h-ban oda kell figyelni a leírás szerint.
#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + 2;
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 3;
#endif
const DWORD c_Costume_Slot_Count = 4;
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 24 + 1;
#else
const DWORD c_New_Equipment_Start = c_Equipment_Start + 24;
#endif
const DWORD c_New_Equipment_Count = 3;
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;;
#endif
Üzenet összefésülés: 2019-09-08, 13:51:33
Sikerült, ez a jó type
zárom!