Szisztok megirtam hogy füstöljön ugye a pet de az istenért nem akar összejönni igy irtam meg
ScriptType RaceDataScript
BaseModelFileName "D:\Ymir Work\npc2\phoenix2\phoenix2.GR2"
Group ShapeData
{
PathName ""
ShapeDataCount 0
}
Group AttachingData
{
AttachingDataCount 3
Group AttachingData00
{
AttachingDataType 1
isAttaching 1
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 40.000000
Position 0.000000 0.000000 0.000000
}
}
Group AttachingData01
{
AttachingDataType 1
isAttaching 1
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 45.000000
Position 0.000000 0.000000 0.000000
}
}
Group AttachingData02
{
AttachingDataType 2
isAttaching 1
AttachingModelIndex 0
AttachingBoneName "Bip01"
EffectScriptName "D:\Ymir Work\effect\monster2\redblack3.mse"
EffectPosition 0.000000 0.000000 0.000000
EffectRotation 0.000000 0.000000 0.000000
}
}
segitségeket előre is köszi
Esetleg így? És javaslom animáció msm-é be írd az effecteket.
ScriptType RaceDataScript
BaseModelFileName "D:\Ymir Work\npc2\phoenix2\phoenix2.GR2"
Group ShapeData
{
PathName ""
ShapeDataCount 0
}
Group AttachingData
{
AttachingDataCount 3
Group AttachingData00
{
AttachingDataType 1
isAttaching 1
AttachingModelIndex 0
AttachingBoneName "Bip01"
EffectScriptName "D:\Ymir Work\effect\monster2\redblack3.mse"
EffectPosition 0.000000 0.000000 0.000000
EffectRotation 0.000000 0.000000 0.000000
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 40.000000
Position 0.000000 0.000000 0.000000
}
}
Group AttachingData01
{
AttachingDataType 1
isAttaching 1
AttachingModelIndex 0
AttachingBoneName "Bip01"
EffectScriptName "D:\Ymir Work\effect\monster2\redblack3.mse"
EffectPosition 0.000000 0.000000 0.000000
EffectRotation 0.000000 0.000000 0.000000
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 45.000000
Position 0.000000 0.000000 0.000000
}
}
Group AttachingData02
{
AttachingDataType 2
isAttaching 1
AttachingModelIndex 0
AttachingBoneName "Bip01"
EffectScriptName "D:\Ymir Work\effect\monster2\redblack3.mse"
EffectPosition 0.000000 0.000000 0.000000
EffectRotation 0.000000 0.000000 0.000000
}
}